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Diana G. King, RN, LNC
Forensic Document Examiner

For sale

 

Forensic Document Examiner



 

For the gregarious James Talley and son, Noah...and all whom they may bless with friendship...


To every fencer, it is a sobering fact that fencing can be "the great hole you sink money into...".

There are likely as many ways to accomplish tuneups and repairs on weapons as their are armorers and coaches.  Many of us know by now that the often-heard phrase, "Just give the barrel a little twist", is more often than not only a temporary stopgap to the inevitable...

To the newer fencer, and the parent holding the pursestrings, every bit of armory knowledge gleaned translates not only to eventual financial savings, but may in fact avoid the penalty of the dreaded "failed weapon". And that knowledge has never seemed to come easily - for several reasons:  the scarcity of armory training, the prospect of translating armory procedures into mental pictures, and perhaps simply not knowing the anatomy and "physiology" of fencing weaponry.

As said, every armorer has his/her preferences with regard to techniques, but hopefully this section can provide at least some inroads for those who need and wish to begin to understand and learn how to adjust and/or make repairs to their equipment. 

This site is by no means a complete armoring course  (although a course does appear on this site)- nor is it intended to provide a guarantee that your weapons will function accurately every time.  Instead, it is a compilation of resources to both help you understand, get you started - and if nothing else, asking the armorer the right questions (and perhaps all the while saving some money).

The first part of this section should introduce you to the "anatomy" of your respective weapons and other electrical apparatus.  There are as many diagrams and illustrations as possible . It is true for many of us that "a picture is worth a thousand words..."

A subsequent section lists recommended tools that may be good investments to include when thinking about undertaking your own repairs and tuneups.

You will find a "Troubleshooting" section to guide you in diagnosing a particular problem...

Next, you will find some specific "Repair Tutorials" - either the original, with its appropriate credit due, or a link to a described tutorial resource. The source is listed in the index at the upper left.  Simply quick jump tot hat section of the page to see the specific repair tasks that are covered by the resource.

There are numerous articles and documents concerned with specific equipment inspection issues, as well as instructions to construct your own testing  and electrical equipment.

Learn the basics of taking care of each part of your uniform...

As promised, there IS a link to an Armourer's Course !  It is a fabulous and very comprehensive document from the Canadian Fencing Federation.  This one should not be missed !

Some ambitious soul has created several Good charts with images to identify both epee tips and blades by their respective manufacturers.  This may be useful not only to ensure the proper combinations when re-wiring, but to accurately represent items that you may want to trade or sell.

Last, you will find yet another set of links - primarily to armorers - with descriptions of their "services".


Fencing Weapon Anatomy

FOIL

Here you see a detailed view of the sensor tip of a (French) foil.
The spring you see  must provide 500
grams of pressure to score a touch.
The electric current travels up an insulated wire into the contact which sits within the plastic contact cup. The spring sits between the bottom contact and the top contact, which is part of the tip assembly.

The electric foil operates quite simply. From the handle socket, a small wire runs up the length of the blade in a tiny groove to the tip assembly. The tip assembly is a small switch that is always in the on position (similar perhaps to the light switch in your room). When the tip is depressed (when you score a touch against your opponents lame), the switch will momentarily be in the off position.

 

(original diagram by Dave Redburn)


When at rest, the current travels through the spring into the top contact into the collar, the tip is the only moving part of the tip assembly. The collar is held in place by two small screws which attach it to the barrel. The current travels through the barrel, and down the blade to the socket.
When a touch is scored the electrical current is carried through the tip to the opponent's lame' and is carried to the scoring box. The mechanical action of the tip disconnects the collar from the top contact.
A metal post through the center of the tip connects the top contact with tip, so the current is able to stay connected with the lame', but unable to return through the barrel and blade.
This signal tells the scoring box that a touch has been scored. If the tip is in contact with the lame' the scoring box will also know that the touch was made on valid target.

Inside the handle, you will find a nut. This nut is what holds this whole assembly together and it must be good and tight in order to maintain a good electrical connection.
Remember: sloppy electrical connections can cause you to lose points !


EPEE

An up close and personal view of a common epee scoring point. The flat surface at the top which is used to score points is a little larger that 1/4 inch in diameter.
Epeeists simulate dueling, therefore they must hit with enough pressure and penetration to break the skin.

The electric epée operates quite simply. From the handle socket, two small wires run up the length of the blade in a small groove to the tip assembly. The tip assembly is a small switch that is always in the off position. When the tip is depressed (when you score a touch against your opponents target area), the switch will momentarily be in the on position, allowing the touch to register.

 

(original diagram by Dave Redburn)



The larger spring is the pressure spring, it holds the tip up and provides 750 grams of pressure. A hit with less than 750 g will not register. The smaller spring is the contact spring, it is adjusted in length to insure that the tip must travel one mm to score a touch, when the tip moves down, the contact spring touches the two contacts at the bottom. When the contacts are touched and thus connected, the current travels from one to the other and signals that a touch has been made.
The contact spring is also connected to the tip. If the tip is in contact with either the metal surface of the strip or the opponent's bell guard, the current will travel from one contact, through the tip into that object disabling the circuit between the two contacts. No touch will be scored.

The penetration is measured by placing a "shim" of 1.5mm under the tip, then placing a 0.5mm shim and depressing the tip. The point must not score with the 0.5mm shim in place.

 

Inside the handle, you will find a nut. This nut is what holds this whole assembly together and it must be good and tight in order to maintain a good electrical connection.
Remember: sloppy electrical connections can cause you to lose points
!

 

The socket is where the other end of the blade wires are connected. Check here for a loose connections or broken wires. 
NOTE:  The above illustration(s) picture a pronged socket.  Please be aware that it is common to see bayonet sockets for foil as well.

Foil with Bayonet Socket


SABRE

 

The electric sabre is probably the simplest of the three weapons to keep in good working condition.  Although it uses the same body cord as a foil, there are no wires or special tips in the blade.  The handle consists of the bell, grip, socket and pommel nut.  It is very important to keep all the handle parts tight in order to maintain a good electrical connection.  If these are loose, it could cost you points!

The pommel nut holds all the parts together.  


The Fencer's Toolbox

 Every fencer needs a small toolkit for equipment maintenance. The following tools and supplies are essential:

  • ●  precision screwdrivers for point maintenance and assembly; also handy for body wire repair.
    ●  pliers for tightening points; wire cutters are also useful, and are incorporated into many pliers.
    ●  Allen wrench, screwdriver, or socket wrench for pommel nuts.
    ●  quick-drying (e.g.. cyanoacrylate) glue for emergency wire repairs.
    ●  cloth tape for insulating foil tips.

Fencers who do a lot of maintenance will also find the following tools useful:

  • ●  metal file for fitting tangs into guards/grips.
    ●  hacksaw for cutting tangs down.
    ●  blade-bowing tool for gluing.
    ●  scraping tool for cleaning old glue out of grooves; an old jeweler's screwdriver will do, provided
        you don't mind ruining it. Utility knives will also work.
    ●  Lighter for burning off wire insulation or softening springs.
    ●  vice-grip pliers for heavy-duty work away from a work bench.
    ●  Swiss-army knife for everything else.
    ●  weapon-tester box.

Serious armourers will need many other tools, including:

  • ●  workbench with vise.
    ●  ohmmeter or multimeter
    ●  mask tester.
    ●  metallic fabric tester.
    ●  body wire tester.
    ●  set of weights and shims.
    ●  soldering iron (light for wires; heavy duty for pistes).
    ●  Dremel tool.

 

Here is an abbreviated list of  fencer's tools in pdf. format (Adobe Acrobat) from the Onandaga Fencer's Club in New York:

Tool Kit►

Download Adobe Acrobat (free)


TROUBLESHOOTING

Following is a set of tutorials on troubleshooting weapons - each  with a description of what is found within the tutorial, as well as a direct connection to the pertinent website.

There is considerable duplication in the content of some of these sites, however on occasion the methodology and or specific parts differs.  Often, simply a different "teacher" can make all the difference.

 

Duellist International - Foil Troubleshooting

  • ●  Weapon fails weight test.
    ●  Hitting the piste produces a light.
    ●  A valid touch produces a white light
    ●  Foil produces white lights when the tip is not depressed
    ●  Foil produces coloured lights when the tip is not depressed but is in contact with the opponent's
        lame'.
    ●  There is no light when a touch is made.
    ●  Wrong lights go off when a touch is made.

Go to Website►



Duellist International - Epee Troubleshooting

  • ●  Weapon fails weight test.
    ●  Weapon fails shim tests.
    ●  Hitting the piste produces a light.
    ●  A touch to the guard produces a light.
    ●  Epee produces lights when the tip is not depressed.
    ●  There is no light when a touch is made.

Go to Website►



Salle Boise - Troubleshooting on the Strip

  • ●  False Off-targets (off-target lights without hitting anything)

Go to Website►



Salle Boise - Troubleshooting Off the Strip

  • ●  At the workbench (or anywhere BUT on the strip)

Go to Website►



Columbus Fencing Club - Foil Troubleshooting (by Frank Pratt)

  • ●  White light goes off when tip is not depressed
    ●  Off-target when I hit him square in the lamé
    ●  The box indicates on-target when the touch is not on the lamé
    ●  No lights at all when I depress the tip

      (NOTE: Very comprehensive site, no images)

Go to Website►



Columbus Fencing Club - Epee Troubleshooting (by Frank Pratt)

  • ●  Box does not make any noise when I hit my opponent.
    ●  The box goes off when the opponent's bell (or the strip) is hit

        (NOTE: Very comprehensive site, no images)

Go to Website►


Los Angeles Turners

     A synopsis of troubleshooting for all three weapons as appears on their very expansive webpage, "About Fencing".  This was excerpted from the page, as there was a huge amount of repetitive general fencing information that is duplicated elsewhere in this site.

 

Foil Troubleshooting

  • Weapon fails weight test.
    1) The spring is too soft.
    2) Friction between the barrel and point is overwhelming the spring.
    3) Too much tape on the end of your blade is jamming against the hole in the weight.


  • Hitting the strip produces a light.
    1) The strip is not grounded, or is dirty/corroded.
    2) The exterior of the foil point is dirty/corroded.


  • Valid touch produces a white light.
    1) Opponent's lamé is not connected.
    2) Opponent's body wire is broken. Diagnose by testing at the lamé clip and at the reel wire connection.
    3) Opponent's lamé has a dead spot. With some boxes, dead spots can be diagnosed by grounding the fencer's weapon to his suspect lamé, and then probing the lamé with the other fencer's weapon. This does not work with boxes that have an anti-fraud feature.
    4) Your foil body wire polarity is reversed.
    5) The exterior of your foil point is dirty/corroded.
    6) Foil circuit is breaking just before the touch (see below).


  • Foil produces white lights when the tip is not depressed.
    1) The tip is jammed shut.
    2) Grit in the tip is breaking the circuit.
    3) The barrel is loose.
    4) The foil wire is broken. If the lights are intermittent, try flexing the blade to trigger the white lights; success means the blade wire is probably broken. If the lights are triggered by shaking the blade, the point or clip may be to blame.
    5) The body wire is insecurely clipped to the weapon.
    6) The body wire is broken. Diagnose by shorting the two connections on the weapon end of the body wire. If the lights continue, the body wire or reel is at fault. Short the two close prongs at the other end of the body wire; if the lights stop, the body wire is to blame. If not see (7).
    7) The scoring apparatus is broken. The connections, reel wire, reel contacts, floor wire, or scoring box may be at fault. Short the same wires as in (6) at the various points of connection to successively eliminate each.
    8) The pommel is loose.


  • Foil produces colored lights when the tip is not depressed but is in contact with the opponent's lamé.
    1) The circuit is broken; see previous problem.
    2) The circuit is breaking when the blade flexes as it contacts the lamé or when the point is jarred. Could be caused by grit in the tip, a broken wire whose ends normally remain in contact, or a separated wire and cup.
    3) The box is on the wrong weapon setting.


  • There is no light when a touch is made.
    1) You are not hitting properly.
    2) Friction between the barrel and point is preventing the point from depressing.
    3) Spring is too heavy.
    4) Opponent is grounding his weapon to his lamé.
    5) You are grounding your own foil to your opponent's lamé. Improve the insulation on your foible (15 cm is required).
    6) The foil wire is shorting to the weapon. Check the integrity of the insulation along the wire and beneath the cushion. Also make sure no wire ends at the clip are touching the rest of the weapon.
    7) The scoring box is on the wrong weapon setting.
    8) There is a short in your body wire. If there are no lights when the weapon is unplugged, but there are lights when the body wire is unplugged from the reel, the body wire is at fault.
    9) There is a short in the scoring apparatus. If there are no lights when the fencer unplugs from the reel, this is the problem. It can be isolated by successively unplugging connections to the box.

  • Wrong lights go off when a touch is made.
    1) The scoring box is on the wrong weapon setting.
    2) The floor wires are reversed.
     


Epee Troubleshooting

  • Weapon fails weight test.
    1) The main spring is too soft.
    2) Friction between the barrel and point is overwhelming the spring.


  • Weapon fails shim tests.
    1) The contact spring is too long.
    2) Point and barrel are mismatched.


  • Hitting the strip produces a light.
    1) The strip is not grounded, or is dirty/corroded.
    2) The tip is dirty/corroded.


  • A touch to the guard produces a light.
    1) The guard is dirty/corroded.
    2) The exterior of the tip is dirty/corroded.
    3) The body wire (in particular the ground) is faulty (test against the ground pin of the body cord; if the lights continue, the body wire or reel is at fault).
    4) The contact between the clip and weapon is faulty or corroded.
    5) The guard is loose.
    6) The ground pin socket is loose in the weapon clip.


  • Epee produces lights when the tip is not depressed.
    1) The tip is jammed shut.
    2) Grit in the tip is shorting the circuit.
    3) The blade wires are shorting to each other.
    4) The scoring box is on the wrong weapon setting.


  • There is no light when a touch is made.
    1) You are not hitting properly.
    2) Friction between the barrel and point is preventing the point from depressing.
    3) Main spring is too heavy.
    4) Contact spring is too short.
    5) The barrel is loose.
    6) Point contacts are dirty/corroded.
    7) The blade wire is broken.
    8) The blade wire is shorting to the weapon.
    9) Something has come unplugged between you and the box.
    10) The wires are improperly fastened to the weapon clip.
    11) The body wire is broken.
    12) The reel or floor wire is broken.
    13) The scoring box is on the wrong weapon setting.
     


Saber Troubleshooting

  • Box displays white lights.
    1) The box requires sensors; or the saber is not shorted for sensorless operation.
    2) The sensor is malfunctioning or jammed.
    3) The wire in the saber is broken, or not fastened securely.
    4) The mounting bracket for the sensor is loose.
    5) The body wire is loose in the socket.
    6) The body wire is broken. Switch to foil setting, and diagnose as for foil.
    7) The scoring apparatus is broken. Switch to foil setting and diagnose as for foil.


  • There is no light when a touch is made.
    1) You are not hitting hard enough (with sensors).
    2) The opponent's lamé has dead spots.
    3) The opponent's lamé or mask is not connected.
    4) The sensor is malfunctioning.
    5) The clip is not properly wired to the weapon.
    6) The opponent's body wire is broken.
    7) There is a break in the scoring apparatus on the opponent's side. This may be in the reel, floor cable, or scoring box.
    8) There is a short in the body wire. Switch to foil setting and diagnose as for foil.
    9) There is a short in the scoring apparatus. Switch to foil setting and diagnose as for foil.


  • Box indicates a touch following weapon contact or a parry.
    1) You aren't parrying well enough.
    2) The weapon is shorting to the lamé. Insulate the edges of the guard and the pommel, or hold the weapon in such a way as to prevent the contact.


  • Wrong lights go off when a touch is made.
    1) The scoring box is on the wrong weapon setting.
    2) The floor cables are reversed at the box.

Go to Website►


3 - Weapon Troubleshooting Guide

  • This is a nicely formatted, outlined pdf. (Adobe Acrobat) document without images.

3-Weapon Troubleshooting►

Download Adobe Acrobat (free)


REPAIR TUTORIALS

Here is the "meat" of the page - the "How to Repair Your Weapon" set of tutorials.  Again, there is considerable duplication between sites, but each has something to offer and presents it in a slightly different fashion...


Salle Boise

  • ●  Rewiring a Blade
    Taking the Tip Apart
    ●  Taking a Weapon  Apart
    ●  Removing the Old Wire
    ●  Installing New Wire
    ●  Putting the Tip Together
    ●  Taping the Tip
    Putting the Weapon Together

     (Note:  Great step-by-step accompanied by excellent, clear images !)

Go to Website►
Note: Access the dropdown "How-To" menu; then the subheading "Blade Maintenance".



Leon Paul Fencing Equipment

Highly recommended for the MANY images for all equipment repairs!

Including mounting, parts, re-wire and bodywire maintenance.
 
Including mounting, point weight set, parts, lame repair and bodywire maintenance. Including mounting, lame maintenance and bodywire maintenance.

     (NOTE:  Another very comprehensive site with many images !)

Go to Website►



Mike's Fencing Page (Mike Stryder) - Foil Repair

     Tutorial on Foil wiring/rewiring - some illustrations.

Go to website►
 



Columbus Fencing Club - Weapon Rewiring 101 (by Frank Pratt)

     Tutorial on disassembling a weapon, removing the wire, installing a new wire and weapon reassembly.  Discussion on different types of glues.

     (NOTE: No images)

Go to Website►


Body Cords

In addition to having several, it is a good idea to get into the practice of inspecting your body cords and doing routine maintenance on them just as you would your weapon.  As many of you know it is frustrating and time consuming to go through the "re-threading of the body cord" routine on the strip - with the referee, your opponent, and everyone else tapping their feet.\

There are several different "plugs" available these days: bayonet, two and three-prong.  Many weapons come assembled with a standard socket to receive one of these types of plugs.  Of course that dictates what kind of cord you purchase.  BUT, there is no rule that says you cannot request a specific type of socket when you order your weapon.  Most manufacturers can customize the socket.  This is a reasonable consideration to those of you fencing more than one weapon.  What selecting a "uniform" socket for all weapons can do is save you the chore of changing body cords when you fence the "other weapon" - an occurrence that more often happens on the local competition circuit.

Inspecting and maintaining cords...

Your body cord consists of three wires connected to several pins or a bayonet, and one alligator clip.

That's several connections that take a lot of stress. When you check your body cord, you will be looking for loose or broken connections. You can check it on the weapons tester and any problems will show up pretty quickly.

 

Ensure all screws are tight
Examine the juncture of flexible wire with the clip for fraying
Examine the clips for corrosion

A broken or loose wire in the plugs can be easily fixed with a knife and a small screwdriver. Simply loosen the set screw, cut back a little insulation on the wire if necessary, slip the wire back in the hole, tighten the screw and replace the plastic cover.

This is one of the weapons testers.  With it, you can easily check the operation of your weapon and/or body cord. 

Courtesy: Armorer Bjornstad - Culver Fencing Club


FOIL / EPEE TEST BOX

The following link will open a pdf. (Adobe Acrobat) document explaining how to check your body cords - and weapons with the above-pictured type of test box.
 

HOW TO USE A TEST BOX

Courtesy:  Doug Bliss
 

Download Adobe Acrobat (free)


BUILDING A FOIL TEST BOX

For those of you who are truly ambitious - or frugal, here is a pdf. (Adobe Acrobat) document detailing the construction of a weapons test box using "Radio Shack Parts":

Build a Test Box►

Courtesy:  Barry Tice

Download Adobe Acrobat (free)


ASSEMBLE A (Foil / Epee) TEST BOX

By Frank Pratt

You need:

  • ●  A battery,
  • ●  A battery holder (I could only find 3 volt LEDs, so I use 2 "C" cells in a holder for my setup.)
  • ●  Two LEDs that light up at that battery's voltage. (using two different colored LEDs helps out.)
  • ●  A three prong epee socket
  • ●  Some wiring
  • ●  A case to put it all in.

You can get all these items, with the exception of the epee socket, at Radio Shack.

For reference: The "A" line is the hole closest to the center hole in the epee socket, "B" is the center hole, and "C" is the hole that is furthest away from "B" (see the diagram below.)

Connect the positive battery box wire (red wire) to the "B" line on the socket. Connect the "A" line to one end of the LED that lights up when an epee tip is depressed. Then connect the other end of this LED to the negative (black) wire on the battery box. Make sure the LED lights up when the A and B lines are shorted. If all is well, then the epee side is complete.

For the foil side, connect the "C" line to one end of the foil LED and the other end of the foil LED to the negative (black) wire from the battery box. Make sure the Foil light (and only the foil light) lights up when the B and C lines are shorted. The foil side is now compete.

I found a need for an audible signal when the epee tip was being depressed, so I added a pizeo buzzer to my box. The positive lead from the buzzer is connected to the "A" line and the negative lead from the buzzer goes to the negative wire from the battery box. The buzzer goes off whenever the Epee light is illuminated. This is not a necessary addition, though.

To house all this stuff, I used a project box from Radio Shack (black plastic case and a metal top that is secured with 4 screws.) Two holes drilled in the top hold the LEDs and three holes in the side of the box hold the socket.

Testing Weapons
The Foil light comes on when the B and C lines are shorted, so plug in a good foil and the Foil LED comes on, depress the tip and the foil light goes off. Clip the lame alligator clip to the weapon (i.e. the C line) and both lights light up when the tip is not depressed, both go off when the tip is depressed. If you get both lights under these conditions, the lame clip and "A" line on the body cord are okay.

For epee, plug in the weapon and neither light should be on. Depress the tip and only the Epee light should come on. If the foil light comes on when an epee is connected, the weapon and/or the body cord are grounding out. If the Foil light comes on along with the Epee light when the tip is depressed, then the A line is grounding to the weapon (i.e. the "C" line.) If only the foil light comes on when the tip is not depressed, then A line is grounding to the weapon. If both lights come on when tip is not depressed, then the A AND B lines are grounding out to the weapon.

This is how I wired my box, and from what I can tell, it is the same wiring scheme used in the test boxes available from the various vendors.

E-Mail► me if you have any questions.

Here is a graphic of the scheme:

Courtesy: Frank Pratt


MASKS

MASK INSPECTION

                        

Without a doubt, your mask is probably the most critical piece of protective equipment you will use. It has been designed with your safety in mind and will withstand a direct hit from your opponents blade.

However, like the rest of your equipment, it will wear out sooner or later.

Mask checking is performed by a qualified armorer before each competition and your mask will either pass or fail. If it fails, I would recommend that it not be used for any reason except maybe for scooping a dead fish from your aquarium!

When checking a mask, you are looking for various problems:

1. Look for defects in the screen. Any deformity that indicates a soft spot. A point where a test punch will pass through. A dent in itself will not fail a mask, but it may indicate a point in the metal of the screen that will not hold up to a direct thrust.

After you look at the mask from the outside, hold it up to a light and inspect it from the inside. Looking through the mask this way sometimes will turn up a problem you didn't see from the front.

2. Look for points where the fabric is parting from the metal, presenting a place where a blade point may enter the mask.

3. Look for worn or stressed fabric that can not reasonably protect the neck area.

Courtesy: Armorer Bjornstad - Culver Fencing Club
 


THE MASK PUNCH

Following is yet another article detailing the use and mechanics of the mask "Punch Test".  In addition, there is a good description of the procedure to examining masks for defects.

The Mask Punch...

...

The first line of defense against accidents

I have never met a fencer who thought they should not put on a mask while fencing, but many fencers put on sub-standard masks without any question. Is this disregard of proper safety, stupidity or simply ignorance? I tend to believe its the latter. The solution is frequent mask testing using a FIE approved "Mask-Punch" by a competent trained marshal, technician or armorer.

This document can not completely train one in the use of a mask-punch, its just the first step. To learn how to use one, spend some quality time with someone already familiar with testing masks. USFA division armorers can be a valuable resource. Various SCA marshals know its use and can demonstrate with their equipment.

 

The punch is described in the 1995 USFA rules (section 27-7) when discussing inspection of a mask as:

During weapon inspection, if there is a question about the mask, the inspector may verify that the mesh of the mask, both at the front and at the sides, is able to withstand, without permanent deformation, the introduction into the mesh of a conical instrument (the angle of the surface of the cone being at 4 degrees to the axis) at a pressure of 12 kilograms.

All masks will be checked at every official FIE competition and at the Olympic Games, using an instrument with a spring-loaded point (Cf. Fig. I-3, Mask Punch).

 

In production, there are two "types" of mask punches available. One type uses a "tactile" indicator that it has reached 12kg -- the plunger hits the ball of your thumb. The other uses a visual indicator -- a section of the shaft enters the cone of the barrel to a particular line. All tactile mask punches can be used visually -- by watching for their shaft to be flush with the top of the barrel. All major mask manufacturers make a mask punch: Prieur, Allstar, Uhlmann, Leon-Paul, and Triplette Competition Arms.

The following table describes each model of tester available. This list is not exhaustive. Each of these is discussed in more detail below.

 

Vendor Barrel Material Color Barrel Length Type
Allstar Plastic Grey 6 inches tactile
Leon Paul Plastic Grey 5.5 inches tactile
Prieur metal Silver   tactile
TCA metal Brass   visual
Uhlmann metal Silver   visual

 


HOW TO INSPECT A MASK


Examine the outer appearance of the mask:

  • If the mask looks perfectly new or almost new:
    1. Use a F.I.E. mask punch to verify whether the construction of the mesh is sufficiently strong or too weak. Carry out the test at a number of different places, one of these being the mesh on the side. The best regions to test include immediately in the center, around the edge of the face, and just over where the fencer's eyes might be.
    2. If the mesh resists the punch, see whether the wires around the mesh have been deformed. Normally, this can be seen from the cracks in the tinning. In such a case the mesh is probably too weak. A second test on the same space in the mesh will confirm this.

  • If the mask looks used:
    1. examine the netting against the light to see whether there is any deformed mesh or broken wires. At these points, you should carry out the F.I.E. punch test in addition to a normal general test as described above.
    2. If the punch test enters as far as its shoulder the mask should be rejected.

In cases where the punch enters into the mesh as far as its shoulder, the mask should be rejected.

If there are no visible deformations and the mesh withstands the test, do not repeat the number of tests unnecessarily. In all cases inspect the fixing of the bib to the mask.


Tactile Mask Punch

The most common type of mask punch available use a tactile indicator. It uses a plunger with a shaft length which "hits" the ball of your thumb when it reaches 12kg. Most are based on the published design in the FIE documents that was originally manufactured by Prieur. The TCA punch is nearly identical to the Prieur design but TCA recommends that it be used visually. In practice it can be used tactically if one takes the precautions described below where each punch tester is discussed.

To verify that you can accurately test masks with your mask punch using the tactile indicator method, test the punch on a scale, treating the scale like you would a mask. If it reaches 12kg (26.5lbs) when the indicator hits your thumb, then you can use it as a tactile punch. If you find that treating it as a visual indicating punch (see instructions below) yields accurate results, then use it visually. If neither method results in a 12kg test, you are either using the tool incorrectly or its spring is defective.

  1. To use it, one holds the barrel of the punch tester in the hollow of the hand with the ball of your thumb over the end of the barrel.
  2. Your other hand should be holding the mask, place your hand "behind" the area that you plan on testing, supporting the mesh with your fingers. (Do not put your hand "flat" behind the mask because the mask punch could hurt your hand if/when it pushes through the mesh.) Pull the mask into your lap.
  3. Place the punch into the mesh where you want to test, do not put any pressure at this time, do not torque (no angular or rotary movements) the mesh in any way. Gently bend over the mask so that the punch ends up in the "hollow" between your shoulder and your chest. Ensure that the punch is at 90 degrees to the mesh, no pressure is on the mask or punch yet, and that you are not torquing the mask with the punch.
  4. Relax your arm and shoulder.
  5. Watch the punch and slowly press on the punch using your stomach muscles. This is very much like "bending over". I have done this in my lap while sitting, over a knee on a field, or on a table while sitting. (If the punch begins to torque or shake, immediately relax -- releasing pressure on the punch. Return to the previous step.)
  6. STOP when you feel the end of the plunger hit the ball of your thumb or if the plunger deforms the mesh and the conical section slips through the mesh. Do not continue to push after the plunger hits your thumb. You can damage the mask this way. In theory the ball of your thumb should be flush with the end cap of the barrel of the tester -- which is the calibrated 12kg mark. In practice, some flesh of your thumb enters the barrel which can result in false positives. Again, its important that you practice with a scale before actually using your mask punch.

If the punch still rests on its conical section, the

MASK IS GOOD ...
 

else if the conical portion has completely entered into the mesh and the punch rests on its shoulder, the

MASK IS UNSATISFACTORY !
 

A newer design of the tester by Allstar provides a "longer" snout on the barrel to protect the mask from over zealous punch-operators. This variant is designed to pass the mask if the outer barrel hits the mesh or the plunger hits the thumb and in either case that the plunger does not slip through or deform the mesh. This design of the mask punch has the ability to provide "false positives" (indicating the mask is good when it isn't). Please see the section below which details each mask punch.


Visual Mask Punch

All punches may be used visually. The Uhlmann punch must be used visually. It has no tactile indicator. Instead its punch has "two" shoulders -- in this case the one which achieves the lightest pressure (the one closes to the barrel) is the indicating shoulder.

All other punches use the "end" of the plunger as an indicator. When it reaches the same height as the "end" of the barrel, the mask punch is providing 12kg of pressure.

TCA recommends their punch be used visually since it requires that the plunger raise completely to the end of the barrel. In a tactile test some of the "flesh" of your thumb depresses into the barrel which causes incorrect readings. Careful tactile use may be possible, but one should practice with a scale before using a TCA tester tactilely

There are two methods which use visual indication that the punch is providing 12kg of pressure:

  1. This method of use is nearly identical to the method describe above for tactile indication. It differs only in the last step where one stops once the visual indicator has been reached. Do not depress the punch farther -- you risk damaging the mask.
  2. This method is recommended by TCA for the use of their mask punch. It can be used for any brand of mask punch.
    1. ●  Select the spots you will test.
    2. ●  Place the mask in your lap with the section to be test up and pointed away from you.
    3. ●  Place the punch into the mesh between the wires. Make sure it is at 90 degrees in all 
          directions from the plane of the mesh.
    4. ●  With both hands grasp the barrel of the mask punch.
    5. Gently pull the punch towards you. Carefully watch the indicator and stop immediately when
          the mask-punch reaches 12kg.
    6. ●  As above, if the mask punch enters the mesh to rest on its collar, the mask fails.

 

Each method has its own issues. The first method, which uses stomach muscles and only one arm:

  • ●  It is rather hard with a non-Uhlmann mask punch to provide correct pressure, at a 90
        degree angle, and at the same time see the end of the punch for many people.
  • ●  This method requires practice to get it right.
  • ●  This method provides more support for the underlying mesh.

The second method which uses both hands:

  • ●  Stresses the whole region of mesh under test. (You are not supporting the mesh with
        your hand beneath it.)
  • ●  You are using arm strength. Be very careful not to wiggle or torque the mask punch
        while doing this method.
  • ●  Do not rush or push too quickly -- as this results in providing more force than
        required for an accurate tests and can result in
    false negatives (see below under
        mistakes).
  •   The positive issue is that the person who owns the mask can more easily see if a
        mistake has been made testing their mask.
     

Description of each mask punch regularly available

While most mask punches share a similar design, actual use varies. Further, there are ergonomic decisions you face when considering purchasing a mask punch. Below each mask punch readily available in the United States is described. I have tried to include various usage notes and warning. Lastly, I will compare and contrast the advantages of each mask punch.

 

Allstar

Allstar improved the design of the FIE mask punch by extending the barrel. This design limits the amount that the punch may travel, successfully limiting the amount of pressure that may be applied. This safeguards against over-zealous armorers.

Its a made out of the same grey plastic found in the Leon Paul mask punch and is commonly mistaken for the Leon-Paul. Its rather light and durable.

Unfortunately, masks that were made with mesh that is wider than average modern masks may "pass" incorrectly. This is because, the mask punch actually starts depressing after entering the mesh a significant distance. It cannot put a full 12kg of pressure before stopping on the snout of the barrel. This mask punch should not be used to validate masks with snap out bibs or that are uncoated foil-epee masks. For this reason, this mask punch should not be used by SCA marshals and in clubs or colleges where older masks are commonly found.

SCA marshals with this mask punch might attempt to cut the barrel down by carefully cutting off the snout. This is a theoretical fix and has not been completely tested, yet.

 

Leon Paul

The Leon Paul is a workhorse. It follows the published FIE designs and is made of a durable grey plastic. Its fairly light, has a unified probe and shaft. It never needs adjustments but periodically you should test its spring. Many USFA divisions have used this mask punch successfully for years. Care should be made if you take it apart to not cross-thread the cap when reassembling. (This will destroy the threads and make the mask punch unusable. This mask punch has been out-of-stock recently.)
 

Prieur

The original 12kg mask punch was manufactured by Prieur. Prieur has long been considered the best mask punch on the market. It is the most expensive. It is also one of the heaviest. Its metal barrel is chromed brass. A unified steel punch and shaft means that there is no maintenance needed except verifying the spring tension. You can adjust the mask punch to push lighter by unscrewing the front of the barrel.

IMPORTANT USAGE NOTE: Prieur prematurely began shipping 18kg versions of their mask punch when the FIE was considering increasing mask-punch standards. The user should be careful to ensure that a Prieur mask punch pushes at only 12kg and not 18kg.

 

Triplette Competition Arms

TCA is based on the original FIE design. Their mask punch is solid brass with a steel punch. The punch screws into a brass spring stop and the indicator shaft.

The precise machining and spring requires that the plunger come to the very top of the barrel to reach 12kg. For this reason, TCA recommends using the visual indication technique.

IMPORTANT USAGE NOTE: The indicator shaft may come loose from the plunger. If it falls out without anyone noticing, a mask will incorrectly be failed and be permanently destroyed. If the plunger only loosens, it will reduce the amount of pressure the mask punch provides when the indicator shows that the punch is at 12kg and thereby passing a mask that should fail. In order to safeguard against this, apply lock-tite onto the threads of the punch where it screws into the indicator shaft. In use, before using on each and every mask you test, take the mask punch apart and inspect the punch and ensure that the indicator shaft is screwed onto it tightly. Experience shows that use and transport routinely loosen the indicator shaft.

 

Uhlmann

The Uhlmann mask punch is the smallest unit available. It has a small aluminum barrel and no indicator hole in the end for tactile usage. Instead, on its barrel are two shoulders. The shoulder nearest the barrel is the visual indicator. This mask punch is extremely portable.

IMPORTANT USAGE NOTE: Depress this mask punch slowly. Its very easy to overshoot the visual indicator and provide more than 12kg. The spring is very forgiving but quick and overzealous will result in destroyed masks.
 

While most mask punches are based on a common design, you can see that there are substantial differences. If you are in a modern club testing recently made masks and many of your armorers are inexperienced, the Allstar is an excellent choice. If you have to transport the punch and weight is an important consideration, the Uhlmann and the Leon Paul are clear winners -- with the Uhlmann's size edging out the Leon Paul. The Triplette is the most affordable and is a traditional design. If you want the best no matter what the cost, the Prieur is still an obvious choice.
 

If the mask fails...

In the USFA, the procedure for a failed mask is clear in Part 1, paragraph 27-7:

A mask that does not comply with the safety requirements laid down in article 27/7 will be rendered visibly unusable by the weapons inspection personnel or the referee in the presence of the person who presented the mask to weapons inspection or of the team captain of the fencer concerned.

Traditionally the mask is "crushed" and made completely unusable. Some armorers hit it with a quick-dry paint marking a bright red-"X" over its surface. Others have simple written "Failed" on the tongue and bib of the mask with a permanent marker.

 

In the SCA, except in the Middle Kingdom, there is no specified requirement what to do with the mask. The Marshal-in-charge could:

  • ●  confiscate the mask for the duration of the tournament
  • ●  ask the fencer to crush the mask, and watch them do it
  • ●  ask the fencer if they would mind him marking the mask as failed (and use the
        paint or marker method, if the owner agrees).

 

Why the difference?

In the USFA, when you present your equipment for inspection, you are "surrendering" the rights to those weapons and armor while the technician does the inspection. In the SCA, participants do not surrender the rights to their property.

Can the mask be fixed?

Older masks might fail on the sides but be fine in the face of the mask. While this mask should be retired, limited use might be gained if the fencer glued or sewed a 4oz or heavier oak-tan leather completely over the sides of the mask. Older Sabre masks were manufactured this way. This may be acceptable to local SCA marshals. This will likely not be an acceptable fix for technicians inspecting at FIE competitions. If you are attempting to extend the life of a mask this way, be aware that the mask will be very hot to use and you will have a hard time hearing the officials during its use.


Masks that fail anywhere on the face of the mask are not fix-able and must be retired to ensure safety.

 

Mistakes Happen

Its sad to say, but mistakes can happen. Two different results may occur depending on the mistake:

  • FALSE POSITIVE: this is where a mask test does not fail when it should. Common reasons for this include:
    • ●  Weak Spring
    • ●  Angled use of mask punch
    • ●  Prematurely stopping downward pressure (usually in the tactile method because flesh of
          your thumb enters the shaft). Or a the shaft has come loose and is out-of calibration. (see
          above usage notes for TCA mask punch)
    • ●  Allstar mask-punch use on older masks (see above section detailing the Allstar mask
          punch.)

  • FALSE NEGATIVE
    : this is where the punch enters to the shoulder. Unfortunately, the mask is not repairable.
    • ●  In use, the mask punch is torqued or pressed beyond 12 kg.
      ●  Tactile method if the person testing the mask pressed the plunger hard into his or her
          thumb.
      ●  Visual method if the person testing the mask does not stop once the visual indicator has
          been met or passed.

If you think your mask has been failed due to a mistake, you must appeal the decision in the USFA immediately to the bout committee. In the SCA, through the marshallate command-chain. That usually means to the regional or kingdom fencing marshal.

If you find that you made a mistake while using a mask punch and provided a FALSE NEGATIVE, the responsible and honorable action is to immediately replace the fencers mask with a new one. Accepting this responsibility must go along with the use of a mask punch.


 

Do testers wear out?

A mask tester is often labeled with the the exact pressure it exerts when the plunger is depressed to the level of the indicator. I have seen 12.5kg and 13kg punches. These figures are all within the FIE specifications.

Over time, though, the spring wears. One should regularly check their mask punch with an accurate scale to ensure that it is delivering sufficient force to test a mask. 12kg in pounds is approximately 26.5lbs. (26.455471lbs to be exact.)

A mask punch that is significantly out of calibration can be repaired by fitting it with a new spring.

With proper care, the actual punch should never wear. The TCA mask punch is engineered with a removable punch -- so, in theory, if any wear was ever detected, it could be replaced. Experience and history indicates that mask technology will radically change before even the most heavily used mask punch will wear out.

More about Mask Safety

American Fencing magazine featured two excellent articles about the development of the mask punch and the safety (or its lack) of earlier standards. Professor Joe Byrnes wrote in his "Technical Talk" column:

    The Purpose of the Punch Test
  • Fall 1993 - Vol. 44 No. 1
     

  • Something More About Mask
    Winter 1994 - Vol. 44 No. 2

Dana Groff, Gaithersburg, MD, 20879;
Last modified: August 21 EST 1998
Copyright (c) 1996-1998, by Dana Groff, All Rights Reserved.
Artwork used by permission.- Copyright (c) 1995 by the United States Fencing Association.


LAMES

LAME MAINTENANCE

    

                                                    

Your lame, aside from being the object of your opponents blade, is basically a thin jacket with a layer of finely woven metallic threads all over the outside.

Every point on the outside of the lame should conduct electricity. This is critical to scoring and critical to your match if it fails since you normally carry only one lame to a meet!

A lame can fail for a couple of reasons:

1. Some of the threads may break and cause a dead spot. Sometimes the spots can be large but usually are small.

2. Body sweat creates salt that can eat away and corrode the metal fibers. This will happen especially around the neck and underarms. Although it may not create a total dead spot, it can increase the resistance in these areas enough to cause a problem.

Fixing a dead spot is not normally something you want to attempt at a meet as it can be time consuming. Sewing a small patch over a dead spot is an option. There are also metallic paints available for small spots.

Although washing a lame is not recommended by all, some feel that a good rinsing cannot hurt. Hang the lame on a plastic hanger and take it into the shower with you and give it a good rinsing in warm water. Don't wring it out because that can stress the metal fibers. Let it drip dry.

Courtesy: Armorer Bjornstad - Culver Fencing Club


CARE OF UNIFORMS

The following article is a good all-around description of how to take care of you uniform components (mask, jacket, underarm protector, knickers, glove, shoes and lame) on a day-to-day basis...

It was written by David Goldsmith of Florida Fencing.

 

Care and Feeding of Basic Fencing Equipment

 

Jacket, Knickers, and Plastron

     When they get nasty throw them into the wash. Wash cold with like colors, no bleach. Bleach is good at getting things white, but it gets the grime out by breaking down the fabric’s fibers. That’s all well and good for normal clothing, but a fencing uniform relies on the integrity of its material to keep you safe. No bleach, hang dry, and keep them out of the sun, which can yellow the material. If you wash your uniform all the time then it’s going to wear out quicker than if you only wash it when it really needs it. Course that means you stink more often. I’ll let you determine how often is often enough.

Glove

     Have you got a washable glove? If so, then just throw it into the machine with the uniform. If not, then you’ll just have to grin and bear it. Maybe a disinfectant spray will help.

Mask

     They get pretty nasty too. There are lots of things people do to their masks. You can just stuff the thing in a dishwasher. I don’t suggest it, but it’s been done (not with the dishes!)

     Two good ways to clean your mask:

     1. Get a bucket, like the big, white plastic ones painters use. Fill it with water and mix in some Woolite. Dunk your mask a few times and squeeze the stuff through the bib. Dry it as best you can, and let it sit out and dry well.

2. Using a brush and some soap (liquid dish washing stuff works well, or Woolite) just get the bib all wet and scrub away with the soap. Make sure you wash it out well and let it dry well. If your mesh is showing where the paint has worn off then you can touch it up with spray paint or touch up paint, whatever you want to do. I would suggest this in the case of any mild steel masks, which tend to rust, and then fail (bad!) Uhlmann mesh though seems to last forever and Prieur mesh keeps its paint on pretty well, and doesn’t rust anyway. The thing to remember when cleaning masks is that the mesh will rust if you don’t let it dry well. "But my mesh is stainless!" Yep, mine too, everyone’s is, but one thing you’re gonna have to learn in life is that stainless steel isn’t.

Blades

     Blades rust, live with it. You can rub away at them with steel wool or those little blocks the fencing companies sell, but it will still be rusty, and you are compromising the integrity of your blade. Maraging blades (FIE blades) don’t rust as quickly. When you throw your stuff in your bag try to keep the blade from lying against all that warm sweaty gear. Make a blade cover out of something, PVC pipe, vinyl tubing, garden hose, what ever, just keep the blades away from you uniform! It leaves nasty rusty lines on your nice shiny jacket too.

Shoes

     If they start getting dirty then a few minutes with a standard athletic shoe cleaner and some new laces will go a long way to making them look nice again. If you’ve noticed that they are coming apart then some ShoeGoo will stick them back together, good stuff. If you’ve just plain worn through the soles then take them to a shoe repair. A sole patch costs something like $4 and lasts pretty well. I’m on my third set of soles on my shoes in two and a half seasons, much cheaper than new $150 shoes!

Lames

     There are copper lames that are still being sold. You can’t help them; in fact you shouldn’t buy them in the first place. That said, most of us have stainless steel lames ("washable lames.") You can’t just throw these in the machine! After fencing and getting them all sweaty just take it in the shower with you and rinse all the sweat out, and let it hang dry. That’s all there is to it. If it’s stained or you want to do a little more then some Woolite is gentle enough to use on them, just rub a little in and rinse it out. Lames usually fail at the neck, that big green ring around your head hole, you know the one. Just keep up with the rinsing and it’ll last a very, very long time.

Following is a link to the pdf. (Adobe Acrobat) version of this article:

Equipment Care►

Download Adobe Acrobat (free)


WIRING

HOW WIRING WORKS

Here is a simple explanation of how the wiring (from fencer to reels) works:

Courtesy: Jeffrey Sherman

Electric fencing rests upon 3 wires A,B,C. The picture below illustrates the position of the wires at the fencer's end of the reel. They remain in this position all the way back to the machine.


How the weapons are wired:

I am using the following notation for the wiring explanation:
A1,B1,C1 refers to Fencer 1's A,B and C wires.
A2,B2,C2 refers to Fencer 2's A,B and C wires.
Base state, is the circuit state with the 2 fencer's isolated

Epee


I am starting with Epee because it has the simplest wiring scheme.

Base state: In the base state, A, B and C are all isolated from each other.

A touch in Epee is scored when A1 comes in contact with B1, or A2 with B2. Both the A and B wires are located in the Epee tip, and connect when the tip is depressed.
If A1 and B1 connect, but A1 also connects with C2, no touch is scored. The tip has been depressed on the opponent's "grounded" weapon. The same is true for an A2,B2,C1 circuit.

 

Sabre


Sabre comes next because it's wiring is almost identical to Epee.

Base state: A1 to C1, A2 to C2, however this is optional, as explained below.

The only difference is that the touch circuit is A1 to B2, and A2 to B1.
The sabre is the A wire, while the lame is the B wire. The C wire is constantly connected to the A wire as a diagnostic of the weapon. If A1 and C1 (or A2 and C2) are not in contact, that is an indication that something is wrong with the weapon. However, this is not a universal rule, and not all Sabre's are wired with A touching C.

 

Foil


Foil has the most complex wiring scheme

To get the foil system working, you are required to create a lead off of the 2 A wires, and thread them back to the machine (this step is not required for Epee or Sabre). The lead has to have a higher resistance than any of the other wires. I will refer to the leads as A1a and A2a.

Base state: A1 to C1 and A2 to C2.

When the tip of a foil is depressed, the A to C circuit is broken. For an on-target touch, the circuit becomes A1 to B2, A2 to B1.
However, if A the C circuit is broken without an on-target touch, you get the following mess:
For an off-target, non-weapon touch, all circuit's will be open, causing the electricity to flow threw th