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To every fencer, it is a
sobering fact that fencing can be "the great hole you sink money
into...".
There are likely as many
ways to accomplish tuneups and repairs on weapons as their are armorers
and coaches. Many of us know by now that the often-heard phrase,
"Just give the barrel a little twist", is more often than not only
a
temporary stopgap to the inevitable...
To the newer fencer, and the
parent holding the pursestrings, every bit of armory knowledge gleaned
translates not only to eventual financial savings, but may in fact avoid
the penalty of the dreaded "failed weapon". And that knowledge has never
seemed to come easily - for several reasons: the scarcity of armory
training, the prospect of translating armory procedures into mental
pictures, and perhaps simply not knowing the anatomy and "physiology" of
fencing weaponry.
As said, every armorer has
his/her preferences with regard to techniques, but hopefully this section
can provide at least some inroads for those who need and wish to begin to
understand and learn how to adjust and/or make repairs to their
equipment.
This site is by no means a
complete armoring course (although a course does appear on this
site)- nor is it intended to provide a guarantee that your weapons will
function accurately every time. Instead, it is a compilation of
resources to both help you understand, get you started - and if nothing
else, asking the armorer the right questions (and perhaps all the while
saving some money).
The first part of this
section should introduce you to the "anatomy" of your respective weapons
and other electrical apparatus. There are as many diagrams and
illustrations as possible . It is true for many of us that "a
picture is worth a thousand words..."
A subsequent section lists
recommended tools that may be good investments to include when thinking
about undertaking your own repairs and tuneups.
You will find a
"Troubleshooting" section to guide you in diagnosing a particular
problem...
Next, you will find some
specific "Repair Tutorials" - either the original, with its appropriate
credit due, or a link to a described tutorial resource. The source is
listed in the index at the upper left. Simply quick jump tot hat
section of the page to see the specific repair tasks that are covered by
the resource.
There are numerous articles
and documents concerned with specific equipment inspection issues, as well
as instructions to construct your own testing and electrical
equipment.
Learn the basics of taking
care of each part of your uniform...
As promised, there IS a link
to an Armourer's Course ! It is a fabulous and very comprehensive
document from the Canadian Fencing Federation. This one should not
be missed !
Some ambitious soul has
created several Good charts with images to identify both epee tips and
blades by their respective manufacturers. This may be useful not
only to ensure the proper combinations when re-wiring, but to accurately
represent items that you may want to trade or sell.
Last, you will find yet
another set of links - primarily to armorers - with descriptions of their
"services".

Fencing Weapon Anatomy
FOIL

Here you see a
detailed view of the sensor tip of a (French) foil. The spring you
see must provide
500 grams of pressure to score a touch. The
electric current travels up an insulated wire into the contact which sits
within the plastic contact cup. The spring sits between the bottom contact
and the top contact, which is part of the tip assembly.

The electric foil operates quite simply.
From the handle socket, a small wire runs up the length of the blade in a
tiny groove to the tip assembly. The tip assembly is a small switch that
is always in the on position (similar perhaps to the light switch in your
room). When the tip is depressed (when you score a touch against your
opponents lame), the switch will momentarily be in the off
position.


(original diagram by Dave Redburn)
When at
rest, the current travels through the spring into the top contact into the collar, the tip is the only
moving part of the tip assembly. The collar is held in place by two small
screws which attach it to the barrel. The current travels through the
barrel, and down the blade to the socket. When a touch is scored the
electrical current is carried through the tip to the opponent's lame' and
is carried to the scoring box. The mechanical action of the tip
disconnects the collar from the top contact. A metal post through the
center of the tip connects the top contact with tip, so the current is
able to stay connected with the lame', but unable to return through the
barrel and blade. This signal tells the scoring box that a touch has
been scored. If the tip is in contact with the lame' the scoring box will
also know that the touch was made on valid target.

Inside the handle, you will
find a nut. This nut is what holds this whole assembly together and it
must be good and tight in order to maintain a good electrical connection.
Remember: sloppy electrical connections can cause you to lose points !

EPEE

An up close and personal
view of a common epee scoring point. The flat surface at the top which is
used to score points is a little larger that 1/4 inch in diameter.
Epeeists simulate dueling, therefore they must hit with enough
pressure and penetration to break the skin.

The electric epée
operates quite simply. From the handle socket, two small wires run up the
length of the blade in a small groove to the tip assembly. The tip
assembly is a small switch that is always in the off position. When the
tip is depressed (when you score a touch against your opponents target
area), the switch will momentarily be in the on position, allowing the
touch to register.


(original diagram by Dave Redburn)
The larger spring is the pressure spring, it holds the tip up and
provides 750
grams of pressure. A hit with less than 750 g will not
register. The smaller spring is the contact spring, it is adjusted in
length to insure that the tip must travel one mm to score a touch, when
the tip moves down, the contact spring touches the two contacts at the
bottom. When the contacts are touched and thus connected, the current
travels from one to the other and signals that a touch has been
made. The contact spring is also connected to the tip. If the tip is in
contact with either the metal surface of the strip or the opponent's bell
guard, the current will travel from one contact, through the tip into that
object disabling the circuit between the two contacts. No touch will be
scored.
The penetration is measured by placing a "shim" of 1.5mm
under the tip, then placing a 0.5mm shim and depressing the tip. The point
must not score with the 0.5mm shim in place.

Inside the handle, you will
find a nut. This nut is what holds this whole assembly together and it
must be good and tight in order to maintain a good electrical connection.
Remember: sloppy electrical connections can cause you to lose points!

The socket is where the
other end of the blade wires are connected. Check here for a loose
connections or broken wires.
NOTE:
The above illustration(s) picture a pronged socket. Please be aware
that it is common to see bayonet sockets for foil as
well.

Foil with Bayonet
Socket

SABRE

The electric sabre is
probably the simplest of the three weapons to keep in good working
condition. Although it uses the same body cord as a foil, there are
no wires or special tips in the blade. The handle consists of the
bell, grip, socket and pommel nut. It is very important to keep all
the handle parts tight in order to maintain a good electrical
connection. If these are loose, it could cost
you points!
The pommel nut holds all the
parts together.


The Fencer's Toolbox
Every fencer needs a
small toolkit for equipment maintenance. The following tools and supplies
are essential:
-
● precision screwdrivers
for point maintenance and assembly; also handy for body wire repair.
● pliers for tightening
points; wire cutters are also useful, and are incorporated into many
pliers.
● Allen wrench,
screwdriver, or socket wrench for pommel nuts.
● quick-drying (e.g.. cyanoacrylate) glue for emergency wire repairs.
● cloth tape for insulating
foil tips.
Fencers who do a lot of
maintenance will also find the following tools useful:
-
● metal file for fitting
tangs into guards/grips.
● hacksaw for cutting tangs
down.
● blade-bowing tool for
gluing.
● scraping tool for
cleaning old glue out of grooves; an old jeweler's screwdriver will do,
provided
you don't mind ruining it. Utility knives will also work.
● Lighter for burning off
wire insulation or softening springs.
● vice-grip pliers for
heavy-duty work away from a work bench.
● Swiss-army knife for
everything else.
● weapon-tester box.
Serious armourers will need
many other tools, including:
Here is an abbreviated list
of fencer's tools in pdf. format (Adobe Acrobat) from the Onandaga
Fencer's Club in New York:
Tool
Kit►
Download Adobe
Acrobat (free)►

TROUBLESHOOTING
Following is a set of
tutorials on troubleshooting weapons - each with a description of
what is found within the tutorial, as well as a direct connection to the
pertinent website.
There is considerable
duplication in the content of some of these sites, however on occasion the
methodology and or specific parts differs. Often, simply a different
"teacher" can make all the difference.
Duellist
International - Foil Troubleshooting
Go to
Website►
Duellist
International - Epee Troubleshooting
Go to
Website►
Salle Boise -
Troubleshooting on the Strip
- ●
False Off-targets (off-target lights without hitting
anything)
Go to
Website►
Salle Boise -
Troubleshooting Off the Strip
- ●
At the workbench (or anywhere BUT on the strip)
Go to
Website►
Columbus
Fencing Club - Foil Troubleshooting (by Frank Pratt)
- ●
White light goes off when tip is not depressed
●
Off-target when I hit him square in the lamé
●
The box
indicates on-target when the touch is not on the lamé
●
No
lights at all when I depress the tip
(NOTE: Very comprehensive site, no
images)
Go
to Website►
Columbus
Fencing Club - Epee Troubleshooting (by Frank Pratt)
- ●
Box does not make any noise when I hit my opponent.
●
The box goes off when the opponent's bell (or the strip) is
hit
(NOTE: Very comprehensive
site, no images)
Go
to Website►
Los
Angeles Turners
A synopsis of
troubleshooting for all three weapons as appears on their very expansive
webpage, "About Fencing". This was excerpted from the page, as there
was a huge amount of repetitive general fencing information that is
duplicated elsewhere in this site.
Foil Troubleshooting
-
Weapon fails weight test.
1) The spring is too soft.
2) Friction between the barrel and point is
overwhelming the spring.
3) Too much tape on the end of your blade is
jamming against the hole in the weight.
-
Hitting the strip produces a
light.
1) The strip is not grounded, or is dirty/corroded.
2) The
exterior of the foil point is dirty/corroded.
-
Valid touch produces a white
light.
1) Opponent's lamé is not connected.
2) Opponent's body
wire is broken. Diagnose by testing at the lamé clip and at the reel
wire connection.
3) Opponent's lamé has a dead spot. With some boxes,
dead spots can be diagnosed by grounding the fencer's weapon to his
suspect lamé, and then probing the lamé with the other fencer's weapon.
This does not work with boxes that have an anti-fraud feature.
4) Your
foil body wire polarity is reversed.
5) The exterior of your foil point
is dirty/corroded.
6) Foil circuit is breaking just before the touch
(see below).
-
Foil produces white lights when
the tip is not depressed.
1) The tip is jammed shut.
2) Grit in
the tip is breaking the circuit.
3) The barrel is loose.
4) The foil
wire is broken. If the lights are intermittent, try flexing the blade to
trigger the white lights; success means the blade wire is probably
broken. If the lights are triggered by shaking the blade, the point or
clip may be to blame.
5) The body wire is insecurely clipped to the
weapon.
6) The body wire is broken. Diagnose by shorting the two
connections on the weapon end of the body wire. If the lights continue,
the body wire or reel is at fault. Short the two close prongs at the
other end of the body wire; if the lights stop, the body wire is to
blame. If not see (7).
7) The scoring apparatus is broken. The
connections, reel wire, reel contacts, floor wire, or scoring box may be
at fault. Short the same wires as in (6) at the various points of
connection to successively eliminate each.
8) The pommel is loose.
-
Foil produces colored lights
when the tip is not depressed but is in contact with the opponent's
lamé.
1) The circuit is broken; see previous problem.
2) The
circuit is breaking when the blade flexes as it contacts the lamé or
when the point is jarred. Could be caused by grit in the tip, a broken
wire whose ends normally remain in contact, or a separated wire and cup.
3) The box is on the wrong weapon setting.
-
There is no light when a touch
is made.
1) You are not hitting properly.
2) Friction between the
barrel and point is preventing the point from depressing.
3) Spring is
too heavy.
4) Opponent is grounding his weapon to his lamé.
5) You are
grounding your own foil to your opponent's lamé. Improve the insulation
on your foible (15 cm is required).
6) The foil wire is shorting to the
weapon. Check the integrity of the insulation along the wire and beneath
the cushion. Also make sure no wire ends at the clip are touching the
rest of the weapon.
7) The scoring box is on the wrong weapon setting.
8) There is a short in your body wire. If there are no lights when the
weapon is unplugged, but there are lights when the body wire is
unplugged from the reel, the body wire is at fault.
9) There is a short
in the scoring apparatus. If there are no lights when the fencer unplugs
from the reel, this is the problem. It can be isolated by successively
unplugging connections to the box.
-
-
Wrong lights go off when a touch
is made.
1) The scoring box is on the wrong weapon setting.
2)
The floor wires are reversed.
Epee Troubleshooting
-
Weapon fails weight test.
1) The main spring is too soft.
2) Friction between the barrel and point
is overwhelming the spring.
-
Weapon fails shim tests.
1) The contact spring is too long.
2) Point and barrel are mismatched.
-
Hitting the strip produces a
light.
1) The strip is not grounded, or is dirty/corroded.
2) The
tip is dirty/corroded.
-
A touch to the guard produces a
light.
1) The guard is dirty/corroded.
2) The exterior of the tip
is dirty/corroded.
3) The body wire (in particular the ground) is faulty
(test against the ground pin of the body cord; if the lights continue,
the body wire or reel is at fault).
4) The contact between the clip and
weapon is faulty or corroded.
5) The guard is loose.
6) The ground pin
socket is loose in the weapon clip.
-
Epee produces lights when the
tip is not depressed.
1) The tip is jammed shut.
2) Grit in the
tip is shorting the circuit.
3) The blade wires are shorting to each
other.
4) The scoring box is on the wrong weapon setting.
-
There is no light when a touch
is made.
1) You are not hitting properly.
2) Friction between the
barrel and point is preventing the point from depressing.
3) Main spring
is too heavy.
4) Contact spring is too short.
5) The barrel is loose.
6)
Point contacts are dirty/corroded.
7) The blade wire is broken.
8) The
blade wire is shorting to the weapon.
9) Something has come unplugged
between you and the box.
10) The wires are improperly fastened to the
weapon clip.
11) The body wire is broken.
12) The reel or floor wire is
broken.
13) The scoring box is on the wrong weapon setting.
Saber Troubleshooting
-
Box displays white
lights.
1) The box requires sensors; or the saber is not shorted
for sensorless operation.
2) The sensor is malfunctioning or jammed.
3)
The wire in the saber is broken, or not fastened securely.
4) The
mounting bracket for the sensor is loose.
5) The body wire is loose in
the socket.
6) The body wire is broken. Switch to foil setting, and
diagnose as for foil.
7) The scoring apparatus is broken. Switch to foil
setting and diagnose as for foil.
-
There is no light when a touch
is made.
1) You are not hitting hard enough (with sensors).
2)
The opponent's lamé has dead spots.
3) The opponent's lamé or mask is
not connected.
4) The sensor is malfunctioning.
5) The clip is not
properly wired to the weapon.
6) The opponent's body wire is broken.
7)
There is a break in the scoring apparatus on the opponent's side. This
may be in the reel, floor cable, or scoring box.
8) There is a short in
the body wire. Switch to foil setting and diagnose as for foil.
9) There
is a short in the scoring apparatus. Switch to foil setting and diagnose
as for foil.
-
Box indicates a touch following
weapon contact or a parry.
1) You aren't parrying well enough.
2)
The weapon is shorting to the lamé. Insulate the edges of the guard and
the pommel, or hold the weapon in such a way as to prevent the contact.
-
Wrong lights go off when a touch
is made.
1) The scoring box is on the wrong weapon setting.
2)
The floor cables are reversed at the box.
Go to
Website►
3 - Weapon
Troubleshooting Guide
3-Weapon
Troubleshooting►
Download Adobe
Acrobat (free)►

REPAIR
TUTORIALS
Here is the "meat" of the page - the "How
to Repair Your Weapon" set of tutorials. Again, there is
considerable duplication between sites, but each has something to offer
and presents it in a slightly different fashion...
Salle Boise
(Note: Great
step-by-step accompanied by excellent, clear images !)
Go to
Website►
Note: Access the dropdown "How-To"
menu; then the subheading "Blade Maintenance".
Leon Paul Fencing
Equipment
Highly
recommended for the MANY images for all equipment repairs!
|
|
|
|
Including mounting, parts, re-wire and bodywire
maintenance. |
Including
mounting, point weight set, parts, lame repair and bodywire
maintenance. |
Including mounting, lame maintenance and bodywire
maintenance. |
(NOTE: Another very comprehensive site with many images
!)
Go to
Website►
Mike's Fencing Page
(Mike Stryder) - Foil Repair
Tutorial on Foil wiring/rewiring - some illustrations.
Go to
website►
Columbus
Fencing Club - Weapon Rewiring 101 (by Frank Pratt)
Tutorial on disassembling a weapon, removing the wire, installing a new
wire and weapon reassembly. Discussion on different types of
glues.
(NOTE: No images)
Go to
Website►

Body Cords
In addition to having
several, it is a good idea to get into the practice of inspecting your
body cords and doing routine maintenance on them just as you would your
weapon. As many of you know it is frustrating and time consuming to
go through the "re-threading of the body cord" routine on the strip - with
the referee, your opponent, and everyone else tapping their
feet.\
There are several different
"plugs" available these days: bayonet, two and three-prong. Many
weapons come assembled with a standard socket to receive one of these
types of plugs. Of course that dictates what kind of cord you
purchase. BUT, there is no rule that says you cannot request a
specific type of socket when you order your weapon. Most
manufacturers can customize the socket. This is a reasonable
consideration to those of you fencing more than one weapon. What
selecting a "uniform" socket for all weapons can do is save you the chore
of changing body cords when you fence the "other weapon" - an occurrence
that more often happens on the local competition
circuit.
Inspecting and
maintaining cords...
Your body cord consists of
three wires connected to several pins or a bayonet, and one alligator
clip.
That's several connections
that take a lot of stress. When you check your body cord, you will be
looking for loose or broken connections. You can check it on the weapons
tester and any problems will show up pretty quickly.

Ensure all
screws are tight Examine the juncture of flexible wire with the clip
for fraying Examine the clips for corrosion
A broken or loose wire in the
plugs can be easily fixed with a knife and a small screwdriver. Simply
loosen the set screw, cut back a little insulation on the wire if
necessary, slip the wire back in the hole, tighten the screw and replace
the plastic cover.

This is one of the weapons
testers. With it, you can easily check the operation of your weapon
and/or body cord.
Courtesy:
Armorer Bjornstad - Culver Fencing Club

FOIL / EPEE TEST BOX
The following link will open
a pdf. (Adobe Acrobat) document explaining how to check your body cords -
and weapons with the above-pictured type of test box.
HOW TO USE A TEST BOX►
Courtesy: Doug Bliss
Download Adobe
Acrobat (free)►
BUILDING A FOIL TEST
BOX
For those of you who are
truly ambitious - or frugal, here is a pdf. (Adobe Acrobat) document
detailing the construction of a weapons test box using "Radio Shack
Parts":
Build a Test
Box►
Courtesy: Barry Tice
Download Adobe
Acrobat (free)►
ASSEMBLE A (Foil / Epee) TEST
BOX
By Frank
Pratt
You
need:
- ● A battery,
- ● A battery holder (I
could only find 3 volt LEDs, so I use 2 "C" cells in a holder for my
setup.)
- ● Two LEDs that light up
at that battery's voltage. (using two different colored LEDs helps out.)
- ● A three prong epee
socket
- ● Some wiring
- ● A case to put it all
in.
You can get all these
items, with the exception of the epee socket, at Radio
Shack.
For reference: The "A" line
is the hole closest to the center hole in the epee socket, "B" is the
center hole, and "C" is the hole that is furthest away from "B" (see
the diagram below.)
Connect the positive battery box wire
(red wire) to the "B" line on the socket. Connect the "A" line to one end
of the LED that lights up when an epee tip is depressed. Then connect the
other end of this LED to the negative (black) wire on the battery box.
Make sure the LED lights up when the A and B lines are shorted. If all is
well, then the epee side is complete.
For the foil side, connect the "C" line
to one end of the foil LED and the other end of the foil LED to the
negative (black) wire from the battery box. Make sure the Foil light (and
only the foil light) lights up when the B and C lines are shorted. The
foil side is now compete.
I found a need for an audible signal when
the epee tip was being depressed, so I added a pizeo buzzer to my box. The
positive lead from the buzzer is connected to the "A" line and the
negative lead from the buzzer goes to the negative wire from the battery
box. The buzzer goes off whenever the Epee light is illuminated. This is
not a necessary addition, though.
To house all this stuff, I used a project
box from Radio Shack (black plastic case and a metal top that is secured
with 4 screws.) Two holes drilled in the top hold the LEDs and three holes
in the side of the box hold the socket.
Testing
Weapons The Foil light comes on when the B and C lines are
shorted, so plug in a good foil and the Foil LED comes on, depress the tip
and the foil light goes off. Clip the lame alligator clip to the weapon
(i.e. the C line) and both lights light up when the tip is not depressed,
both go off when the tip is depressed. If you get both lights under these
conditions, the lame clip and "A" line on the body cord are
okay.
For epee, plug in the weapon and neither
light should be on. Depress the tip and only the Epee light should come
on. If the foil light comes on when an epee is connected, the weapon
and/or the body cord are grounding out. If the Foil light comes on along
with the Epee light when the tip is depressed, then the A line is
grounding to the weapon (i.e. the "C" line.) If only the foil light comes
on when the tip is not depressed, then A line is grounding to the weapon.
If both lights come on when tip is not depressed, then the A AND B lines
are grounding out to the weapon.
This is how I wired my box, and from what
I can tell, it is the same wiring scheme used in the test boxes available
from the various vendors.
E-Mail► me
if you have any questions.
Here is a graphic of the
scheme:

Courtesy:
Frank Pratt

MASKS
MASK INSPECTION

Without a doubt, your mask
is probably the most critical piece of protective equipment you will use.
It has been designed with your safety in mind and will withstand a direct
hit from your opponents blade.
However, like the rest of
your equipment, it will wear out sooner or later.
Mask checking is performed
by a qualified armorer before each competition and your mask will either
pass or fail. If it fails, I would recommend that it not
be used for any reason except maybe for
scooping a dead fish from your aquarium!
When checking a mask, you
are looking for various problems:
1. Look for defects in the
screen. Any deformity that indicates a soft spot. A point where a test
punch will pass through. A dent in itself will not fail a mask, but it may
indicate a point in the metal of the screen that will not hold up to a
direct thrust.
After you look at the mask
from the outside, hold it up to a light and inspect it from the inside.
Looking through the mask this way sometimes will turn up a problem you
didn't see from the front.
2. Look for points where the
fabric is parting from the metal, presenting a place where a blade point
may enter the mask.
3. Look for worn or stressed
fabric that can not reasonably protect the neck area.
Courtesy:
Armorer Bjornstad - Culver Fencing Club
THE MASK PUNCH
Following is yet another
article detailing the use and mechanics of the mask "Punch Test". In
addition, there is a good description of the procedure to examining masks
for defects.
The Mask
Punch...
...
The first line of
defense against accidents
I have never met a fencer who thought
they should not put on a mask while fencing, but many fencers put on
sub-standard masks without any question. Is this disregard of proper
safety, stupidity or simply ignorance? I tend to believe its the latter.
The solution is frequent mask testing using a FIE approved "Mask-Punch" by
a competent trained marshal, technician or armorer.
This document can not completely train
one in the use of a mask-punch, its just the first step. To learn how to
use one, spend some quality time with someone already familiar with
testing masks. USFA division armorers can be a valuable resource. Various
SCA marshals know its use and can demonstrate with their equipment.
The punch is described in
the 1995 USFA rules (section 27-7) when discussing inspection of a mask
as:
During weapon
inspection, if there is a question about the mask, the inspector may
verify that the mesh of the mask, both at the front and at the sides, is
able to withstand, without permanent deformation, the introduction into
the mesh of a conical instrument (the angle of the surface of the cone
being at 4 degrees to the axis) at a pressure of 12 kilograms.
All masks will be checked at
every official FIE competition and at the Olympic Games, using an
instrument with a spring-loaded point
(Cf. Fig.
I-3, Mask Punch).
In production, there are two "types" of
mask punches available. One type uses a "tactile" indicator that it has
reached 12kg -- the plunger hits the ball of your thumb. The other uses a
visual indicator -- a section of the shaft enters the cone of the barrel
to a particular line. All tactile mask punches can be used visually -- by
watching for their shaft to be flush with the top of the barrel. All major
mask manufacturers make a mask punch: Prieur, Allstar, Uhlmann, Leon-Paul,
and Triplette Competition Arms.
The following table
describes each model of tester available. This list is not exhaustive.
Each of these is discussed in more detail below.
| Vendor |
Barrel Material |
Color |
Barrel Length |
Type |
| Allstar |
Plastic |
Grey |
6 inches |
tactile |
| Leon Paul |
Plastic |
Grey |
5.5 inches |
tactile |
| Prieur |
metal |
Silver |
|
tactile |
| TCA |
metal |
Brass |
|
visual |
| Uhlmann |
metal |
Silver |
|
visual |
Examine the outer appearance of the mask:
- If the mask looks perfectly new or
almost new:
- Use a F.I.E. mask punch to verify
whether the construction of the mesh is sufficiently strong or too
weak. Carry out the test at a number of different places, one of these
being the mesh on the side. The best regions to test include
immediately in the center, around the edge of the face, and just over
where the fencer's eyes might be.
- If the mesh resists the punch, see
whether the wires around the mesh have been deformed. Normally, this
can be seen from the cracks in the tinning. In such a case the mesh is
probably too weak. A second test on the same space in the mesh will
confirm this.
- If the mask looks used:
- examine the netting against the
light to see whether there is any deformed mesh or broken wires. At
these points, you should carry out the F.I.E. punch test in addition
to a normal general test as described above.
- If the punch test enters as far as
its shoulder the mask should be rejected.
In cases where the punch enters into the
mesh as far as its shoulder, the mask should be rejected.
If there are no visible
deformations and the mesh withstands the test, do not repeat the number of
tests unnecessarily. In all cases inspect the fixing of the bib to the
mask.
Tactile Mask
Punch
The most common type of mask punch
available use a tactile indicator. It uses a plunger with a shaft length
which "hits" the ball of your thumb when it reaches 12kg. Most are based
on the published design in the FIE documents that was originally
manufactured by Prieur. The TCA punch is nearly identical to the Prieur
design but TCA recommends that it be used visually. In practice it can be
used tactically if one takes the precautions described below where each
punch tester is discussed.
To verify that you can accurately test
masks with your mask punch using the tactile indicator method, test the
punch on a scale, treating the scale like you would a mask. If it reaches
12kg (26.5lbs) when the indicator hits your thumb, then you can use it as
a tactile punch. If you find that treating it as a visual indicating punch
(see instructions below) yields accurate results, then use it visually. If
neither method results in a 12kg test, you are either using the tool
incorrectly or its spring is defective.
- To use it, one holds the barrel of the
punch tester in the hollow of the hand with the ball of your thumb over
the end of the barrel.
- Your other hand should be holding the
mask, place your hand "behind" the area that you plan on testing,
supporting the mesh with your fingers. (Do not put your hand "flat" behind the
mask because the mask punch could hurt your hand if/when it
pushes through the mesh.) Pull the mask into your lap.
- Place the punch into the mesh where
you want to test, do not put any pressure at this time, do not torque
(no angular or rotary movements) the mesh in any way. Gently bend over
the mask so that the punch ends up in the "hollow" between your shoulder
and your chest. Ensure that the punch is at 90 degrees to the mesh, no
pressure is on the mask or punch yet, and that you are not torquing the
mask with the punch.
- Relax your arm and shoulder.
- Watch the punch and slowly press on
the punch using your stomach muscles. This is very much like "bending
over". I have done this in my lap while sitting, over a knee on a field,
or on a table while sitting. (If the punch begins to torque or shake,
immediately relax -- releasing pressure on the punch. Return to the
previous step.)
- STOP when you feel the end of the
plunger hit the ball of your thumb or if the plunger deforms the mesh
and the conical section slips through the mesh. Do not continue to push
after the plunger hits your thumb. You can damage the mask this way. In
theory the ball of your thumb should be flush with the end cap of the
barrel of the tester -- which is the calibrated 12kg mark. In practice,
some flesh of your thumb enters the barrel which can result in false
positives. Again, its important that you practice with a scale before
actually using your mask punch.
If the
punch still rests on its conical section, the
-
MASK
IS GOOD ...
else if the
conical portion has completely entered into the mesh and the punch rests
on its shoulder, the
-
MASK
IS UNSATISFACTORY
!
A newer design of the tester by Allstar
provides a "longer" snout on the barrel to protect the mask from over
zealous punch-operators. This variant is designed to pass the mask if the
outer barrel hits the mesh or the plunger hits the thumb and in either
case that the plunger does not slip through or deform the mesh. This
design of the mask punch has the ability to provide "false positives"
(indicating the mask is good when it isn't). Please see the section below
which details each mask punch.
Visual Mask
Punch
All punches may be used visually. The
Uhlmann punch must be used visually. It has no tactile
indicator. Instead its punch has "two" shoulders -- in this case the one
which achieves the lightest pressure (the one closes to the barrel) is the
indicating shoulder.
All other punches use the "end" of the
plunger as an indicator. When it reaches the same height as the "end" of
the barrel, the mask punch is providing 12kg of
pressure.
TCA recommends their punch be used
visually since it requires that the plunger raise completely to the end of
the barrel. In a tactile test some of the "flesh" of your thumb depresses
into the barrel which causes incorrect readings. Careful tactile use may
be possible, but one should practice with a scale before using a TCA
tester tactilely
There are two methods which use visual
indication that the punch is providing 12kg of
pressure:
- This method of use is nearly
identical to the method describe above for tactile indication. It
differs only in the last step where one stops once the visual indicator
has been reached. Do not depress the punch farther -- you risk damaging
the mask.
- This method is recommended by TCA for
the use of their mask punch. It can be used for any brand of mask punch.
- ●
Select the spots you will test.
- ●
Place the mask in your lap with the
section to be test up and pointed away from you.
- ●
Place the punch into the mesh
between the wires. Make sure it is at 90 degrees in all
directions
from the plane of the mesh.
- ●
With both hands
grasp the barrel of the mask punch.
- ●
Gently pull the punch towards you.
Carefully watch the indicator and stop immediately
when
the mask-punch reaches 12kg.
- ●
As above, if the mask punch enters
the mesh to rest on its collar, the mask fails.
Each method has its own issues. The first
method, which uses stomach muscles and only one arm:
- ●
It is rather hard with a non-Uhlmann
mask punch to provide correct pressure, at a 90
degree angle, and at the
same time see the end of the punch for many people.
- ●
This method requires practice to get
it right.
- ●
This method provides more support for
the underlying mesh.
The second method which uses both hands:
- ●
Stresses the whole region of mesh
under test. (You are not supporting the mesh with
your hand beneath it.)
- ●
You are using arm strength. Be very
careful not to wiggle or torque the mask punch
while doing this method.
- ●
Do not rush or push too quickly -- as
this results in providing more force than
required for an accurate tests
and can result in false negatives (see below under
mistakes).
- ● The positive issue is that the person
who owns the mask can more easily see if a
mistake has been made testing
their mask.
Description of each mask punch
regularly available
While most mask punches share a similar
design, actual use varies. Further, there are ergonomic decisions you face
when considering purchasing a mask punch. Below each mask punch readily
available in the United States is described. I have tried to include
various usage notes and warning. Lastly, I will compare and contrast the
advantages of each mask punch.
-
Allstar
- Allstar improved the design of the
FIE mask punch by extending the barrel. This design limits the amount
that the punch may travel, successfully limiting the amount of
pressure that may be applied. This safeguards against over-zealous
armorers.
Its a made out of the same grey
plastic found in the Leon Paul mask punch and is commonly mistaken for
the Leon-Paul. Its rather light and durable.
Unfortunately, masks that were made
with mesh that is wider than average modern masks may "pass"
incorrectly. This is because, the mask punch actually starts
depressing after entering the mesh a significant distance. It cannot
put a full 12kg of pressure before stopping on the snout of the
barrel. This mask punch should not be used to validate masks with snap
out bibs or that are uncoated foil-epee masks. For this reason, this
mask punch should not be used by SCA marshals and in clubs or colleges
where older masks are commonly found.
SCA marshals with this mask
punch might attempt to cut the barrel down by carefully cutting off
the snout. This is a theoretical
fix and has not been completely tested, yet.
-
Leon Paul
- The Leon Paul is a workhorse. It
follows the published FIE designs and is made of a durable grey
plastic. Its fairly light, has a unified probe and shaft. It never
needs adjustments but periodically you should test its spring. Many
USFA divisions have used this mask punch successfully for years. Care
should be made if you take it apart to not cross-thread the cap when
reassembling. (This will destroy the threads and make the mask punch
unusable. This mask punch has been out-of-stock recently.)
-
Prieur
- The original 12kg mask punch was
manufactured by Prieur. Prieur has long been considered the best mask
punch on the market. It is the most expensive. It is also one of the
heaviest. Its metal barrel is chromed brass. A unified steel punch and
shaft means that there is no maintenance needed except verifying the
spring tension. You can adjust the mask punch to push lighter by
unscrewing the front of the barrel.
IMPORTANT USAGE
NOTE: Prieur prematurely began
shipping 18kg versions of their mask punch when the FIE was
considering increasing mask-punch standards. The user should be
careful to ensure that a Prieur mask punch pushes at
only 12kg and not 18kg.
-
Triplette Competition
Arms
- TCA is based on the original FIE
design. Their mask punch is solid brass with a steel punch. The punch
screws into a brass spring stop and the indicator shaft.
The precise machining and spring
requires that the plunger come to the very top of the
barrel to reach 12kg. For this reason, TCA recommends using the visual
indication technique.
IMPORTANT USAGE
NOTE: The indicator shaft may
come loose from the plunger. If it falls out without anyone noticing,
a mask will incorrectly be failed and be permanently destroyed. If the
plunger only loosens, it will reduce the amount of pressure the mask
punch provides when the indicator shows that the punch is at 12kg and
thereby passing a mask that should fail. In order to safeguard against
this, apply lock-tite onto the threads of the punch where it screws
into the indicator shaft. In use, before using on each and every mask
you test, take the mask punch apart and inspect the punch and ensure
that the indicator shaft is screwed onto it tightly. Experience shows
that use and transport routinely loosen the indicator
shaft.
-
Uhlmann
- The Uhlmann mask punch is the
smallest unit available. It has a small aluminum barrel and no
indicator hole in the end for tactile usage. Instead, on its barrel
are two shoulders. The shoulder nearest the barrel is the visual
indicator. This mask punch is extremely portable.
IMPORTANT USAGE
NOTE: Depress this mask punch
slowly. Its very easy to overshoot the visual indicator and provide
more than 12kg. The spring is very forgiving but quick and overzealous
will result in destroyed masks.
While most mask punches are based on a
common design, you can see that there are substantial differences. If you
are in a modern club testing recently made masks and many of your armorers
are inexperienced, the Allstar is an excellent choice. If you have to
transport the punch and weight is an important consideration, the Uhlmann
and the Leon Paul are clear winners -- with the Uhlmann's size edging out
the Leon Paul. The Triplette is the most affordable and is a traditional
design. If you want the best no matter what the cost, the Prieur is still
an obvious choice.
If the mask
fails...
In the USFA, the procedure for a failed
mask is clear in Part 1, paragraph 27-7:
A mask that does not comply with the
safety requirements laid down in article 27/7 will be rendered visibly
unusable by the weapons inspection personnel or the referee in the
presence of the person who presented the mask to weapons inspection or of
the team captain of the fencer concerned.
Traditionally the mask is "crushed" and
made completely unusable. Some armorers hit it with a quick-dry paint
marking a bright red-"X" over its surface. Others have simple written
"Failed" on the tongue and bib of the mask with a permanent marker.
In the SCA, except in the Middle Kingdom,
there is no specified requirement what to do with the mask. The
Marshal-in-charge could:
- ●
confiscate the mask for the duration
of the tournament
- ●
ask the fencer to crush the mask, and
watch them do it
- ●
ask the fencer if they would mind him
marking the mask as failed (and use the
paint or marker method, if the
owner agrees).
Why the
difference?
In the USFA, when you present your
equipment for inspection, you are "surrendering" the rights to those
weapons and armor while the technician does the inspection. In the SCA,
participants do not surrender the rights to their
property.
Can the mask be
fixed?
Older masks might fail on the sides but
be fine in the face of the mask. While this mask should be retired,
limited use might be gained if the fencer glued or sewed a 4oz or heavier
oak-tan leather completely over the sides of the mask. Older Sabre masks
were manufactured this way. This may be acceptable to local SCA marshals.
This will likely not be an acceptable fix for technicians inspecting at
FIE competitions. If you are attempting to extend the life of a mask this
way, be aware that the mask will be very hot to use and you will have a
hard time hearing the officials during its use.
Masks that
fail anywhere on the face of the mask are not fix-able and must be retired
to ensure safety.
Mistakes
Happen
Its sad to say, but mistakes can happen.
Two different results may occur depending on the mistake:
- FALSE
POSITIVE:
this is where a mask test does not fail when it should. Common reasons
for this include:
- ●
Weak Spring
- ●
Angled use of mask punch
- ●
Prematurely stopping downward
pressure (usually in the tactile method because flesh of
your thumb
enters the shaft). Or a the shaft has come loose and is out-of
calibration. (see
above usage notes for TCA mask punch)
- ●
Allstar mask-punch use on older
masks (see above section detailing the Allstar mask
punch.)
FALSE
NEGATIVE:
this is where the punch enters to the shoulder. Unfortunately, the mask
is not repairable.
- ●
In use, the mask punch is torqued or pressed beyond 12 kg.
●
Tactile method if the person
testing the mask pressed the plunger hard into his or her
thumb.
●
Visual method if the person
testing the mask does not stop once the visual indicator has
been
met or passed.
If you think your mask has been failed
due to a mistake, you must appeal the decision in the USFA immediately to
the bout committee. In the SCA, through the marshallate command-chain.
That usually means to the regional or kingdom fencing
marshal.
If you find that you made a mistake while
using a mask punch and provided a FALSE NEGATIVE,
the responsible
and honorable action is to immediately replace the fencers mask
with a new one. Accepting this responsibility
must go
along with the use of a mask punch.
Do testers wear
out?
A mask tester is often labeled with the
the exact pressure it exerts when the plunger is depressed to the level of
the indicator. I have seen 12.5kg and 13kg punches. These figures are all
within the FIE specifications.
Over time, though, the spring wears. One
should regularly check their mask punch with an accurate scale to ensure
that it is delivering sufficient force to test a mask. 12kg in pounds is
approximately 26.5lbs. (26.455471lbs to be exact.)
A mask punch that is significantly out of
calibration can be repaired by fitting it with a new
spring.
With proper care, the actual punch should
never wear. The TCA mask punch is engineered with a removable punch -- so,
in theory, if any wear was ever detected, it could be replaced. Experience
and history indicates that mask technology will radically change before
even the most heavily used mask punch will wear out.
More about Mask
Safety
American
Fencing magazine featured two excellent
articles about the development of the mask punch and the safety (or its
lack) of earlier standards. Professor Joe Byrnes wrote in his "Technical
Talk" column:
Dana Groff, Gaithersburg,
MD, 20879;
Last modified: August 21 EST 1998 Copyright (c) 1996-1998, by Dana Groff, All Rights
Reserved. Artwork used by permission.- Copyright (c) 1995 by the
United States Fencing Association.

LAMES
LAME MAINTENANCE

Your lame, aside from being
the object of your opponents blade, is basically a thin jacket with a
layer of finely woven metallic threads all over the
outside.
Every point on the outside
of the lame should conduct electricity. This is critical to scoring and
critical to your match if it fails since you normally carry only one lame
to a meet!
A lame can fail for a couple
of reasons:
1. Some of the threads may break and
cause a dead spot. Sometimes the spots can be large but usually are
small.
2. Body sweat creates salt that can eat
away and corrode the metal fibers. This will happen especially around the
neck and underarms. Although it may not create a total dead spot, it can
increase the resistance in these areas enough to cause a
problem.
Fixing a dead spot is not normally
something you want to attempt at a meet as it can be time consuming.
Sewing a small patch over a dead spot is an option. There are also
metallic paints available for small spots.
Although washing a lame is not
recommended by all, some feel that a good rinsing cannot hurt. Hang the
lame on a plastic hanger and take it into the shower with you and give it
a good rinsing in warm water. Don't wring it out because that can stress
the metal fibers. Let it drip dry.
Courtesy:
Armorer Bjornstad - Culver Fencing Club

CARE OF UNIFORMS
The following article is a
good all-around description of how to take care of you uniform components
(mask, jacket, underarm protector, knickers, glove, shoes and lame) on a
day-to-day basis...
It was written
by David Goldsmith of Florida Fencing.
Care and Feeding of Basic
Fencing Equipment
Jacket, Knickers, and
Plastron
When they get nasty throw
them into the wash. Wash cold with like colors, no bleach. Bleach is good
at getting things white, but it gets the grime out by breaking down the
fabric’s fibers. That’s all well and good for normal clothing, but a
fencing uniform relies on the integrity of its material to keep you safe.
No bleach, hang dry, and keep them out of the sun, which can yellow the
material. If you wash your uniform all the time then it’s going to wear
out quicker than if you only wash it when it really needs it. Course that
means you stink more often. I’ll let you determine how often is often
enough.
Glove
Have you got a washable
glove? If so, then just throw it into the machine with the uniform. If
not, then you’ll just have to grin and bear it. Maybe a disinfectant spray
will help.
Mask
They get pretty nasty too.
There are lots of things people do to their masks. You can just stuff the
thing in a dishwasher. I don’t suggest it, but it’s been done (not with
the dishes!)
Two good ways
to clean your mask:
1. Get a bucket, like the
big, white plastic ones painters use. Fill it with water and mix in some
Woolite. Dunk your mask a few times and squeeze the stuff through the bib.
Dry it as best you can, and let it sit out and dry well.
2. Using a brush and some soap (liquid dish washing
stuff works well, or Woolite) just get the bib all wet and scrub away with
the soap. Make sure you wash it out well and let it dry well. If your mesh
is showing where the paint has worn off then you can touch it up with
spray paint or touch up paint, whatever you want to do. I would suggest
this in the case of any mild steel masks, which tend to rust, and then
fail (bad!) Uhlmann mesh though seems to last forever and Prieur mesh
keeps its paint on pretty well, and doesn’t rust anyway. The thing to
remember when cleaning masks is that the mesh will rust if you don’t let
it dry well. "But my mesh is stainless!" Yep, mine too, everyone’s is, but
one thing you’re gonna have to learn in life is that stainless steel
isn’t.
Blades
Blades rust, live with it.
You can rub away at them with steel wool or those little blocks the
fencing companies sell, but it will still be rusty, and you are
compromising the integrity of your blade. Maraging blades (FIE blades)
don’t rust as quickly. When you throw your stuff in your bag try to keep
the blade from lying against all that warm sweaty gear. Make a blade cover
out of something, PVC pipe, vinyl tubing, garden hose, what ever, just
keep the blades away from you uniform! It leaves nasty rusty lines on your
nice shiny jacket too.
Shoes
If they start getting dirty
then a few minutes with a standard athletic shoe cleaner and some new
laces will go a long way to making them look nice again. If you’ve noticed
that they are coming apart then some ShoeGoo will stick them back
together, good stuff. If you’ve just plain worn through the soles then
take them to a shoe repair. A sole patch
costs something like $4 and lasts pretty well. I’m on my third set of
soles on my shoes in two and a half seasons, much cheaper than new $150
shoes!
Lames
There are copper lames that
are still being sold. You can’t help them; in fact you shouldn’t buy them
in the first place. That said, most of us have stainless steel lames
("washable lames.") You can’t just throw these in the machine! After
fencing and getting them all sweaty just take it in the shower with you
and rinse all the sweat out, and let it hang dry. That’s all there is to
it. If it’s stained or you want to do a little more then some Woolite is
gentle enough to use on them, just rub a little in and rinse it out. Lames
usually fail at the neck, that big green ring around your head hole, you
know the one. Just keep up with the rinsing and it’ll last a very, very
long time.
Following is a link to the pdf.
(Adobe Acrobat) version of this article:
Equipment
Care►
Download Adobe
Acrobat (free)►

WIRING
HOW WIRING WORKS
Here is a simple explanation
of how the wiring (from fencer to reels) works:
Courtesy:
Jeffrey Sherman
Electric fencing rests upon
3 wires A,B,C. The picture below illustrates the position of the wires at
the fencer's end of the reel. They remain in this position all the way
back to the machine.

How the weapons are
wired:
I am using the following
notation for the wiring explanation: A1,B1,C1 refers to Fencer 1's A,B
and C wires. A2,B2,C2 refers to Fencer 2's A,B and C wires. Base
state, is the circuit state with the 2 fencer's
isolated
Epee
I am starting with Epee because it
has the simplest wiring scheme.
Base state: In the base state, A, B
and C are all isolated from each other.
A touch in Epee is scored
when A1 comes in contact with B1, or A2 with B2. Both the A and B wires
are located in the Epee tip, and connect when the tip is depressed. If
A1 and B1 connect, but A1 also connects with C2, no touch is scored. The
tip has been depressed on the opponent's "grounded" weapon. The same is
true for an A2,B2,C1 circuit.
Sabre
Sabre comes next because it's wiring
is almost identical to Epee.
Base state: A1 to C1, A2 to C2,
however this is optional, as explained below.
The only difference
is that the touch circuit is A1 to B2, and A2 to B1. The sabre is the A
wire, while the lame is the B wire. The C wire is constantly connected to
the A wire as a diagnostic of the weapon. If A1 and C1 (or A2 and C2) are
not in contact, that is an indication that something is wrong with the
weapon. However, this is not a universal rule, and not all Sabre's are
wired with A touching C.
Foil
Foil has the most
complex wiring scheme
To get the foil system working, you are
required to create a lead off of the 2 A wires, and thread them back to
the machine (this step is not required for Epee or Sabre). The lead has to
have a higher resistance than any of the other wires. I will refer to the
leads as A1a and A2a.
Base state: A1 to C1 and A2 to
C2.
When the tip of a foil is depressed, the A to C circuit is
broken. For an on-target touch, the circuit becomes A1 to B2, A2 to
B1. However, if A the C circuit is broken without an on-target touch,
you get the following mess: For an off-target, non-weapon touch, all
circuit's will be open, causing the electricity to flow threw th
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